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Idon't Have one

Essay by   •  September 6, 2011  •  Essay  •  256 Words (2 Pages)  •  1,223 Views

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ikyan, also known as Designer X, is an American game designer and science fiction writer. Costikyan's career spans nearly all genres of gaming, including hex-based war games, role-playing games, board games, card games, computer games, online games and mobile games. Several of his games have won Awards. In Costikyan's argument, "The Problem of Video Game Violence is Exaggerated," he tackles violence in video games from many different angles such as video game advertising, the successful way to incorporate violence into video games, how violence is part of human nature, and the ignorance of the opposing viewpoint. When reading the argument it is easy to see that Costikyan's viewpoint is biased, but he does a good job of stating the opposition and then shooting it down with his own research, and he does not avoid certain questions just to prove his point. I think that Costikyan makes his best argument when he talks about the artistic use of violence in video games. He says that when people play video games they develop a rhythm, but when violence is thrown in it creates a dissonance which breaks the player's rhythm, which in turn makes the game that much more of a challenge. Costikyan sums it up best when he says, "Violence used artistically is effective; violence used crudely is vile."

ikyan, also known as Designer X, is an American game designer and science fiction writer. Costikyan's career spans nearly all genres of gaming, including hex-based war games, role-playing games, afsedfdfdfdf sadfa dasfde

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